idle heroes kroos

Faction: abyss faction
Role:  priest role

  • 5 ⭐
  • 6 ⭐
  • 10 ⭐

power icon
Power
hearth icon
HP
attack icon
Attack
armor icon
Armor
speed icon
Speed
7130249033073599587

Skills

  • Weak Curse  Active – 4 random enemies take 110% of attack damage and become weakened for 3 rounds; 1 random ally increases Energy by 50%.
  • Vicious Fire Perfusion  Passive – Back-line enemies take 75% of attack damage and decreases armor by 5% for 3 rounds, 2 random allies take 10% of target’s total HP healing.
  • Flame Power Passive – Increase HP by 20%, increase Speed by 20 and increase Damage Reduction by 20%.
  • Flame Invasion  Passive – When HP falls below 50%, all enemies have a 25% chance to become stunned for 2 rounds (triggers only once).

power icon
Power
hearth icon
HP
attack icon
Attack
armor icon
Armor
speed icon
Speed
16957664617277819796

Skills

  • Weak Curse  Active – 4 random enemies take 128% of attack damage and become weakened for 3 rounds; 1 random ally increases Energy by 75%.
  • Vicious Fire Perfusion  Passive – Back-line enemies take 80% of attack damage and decreases armor by 10% for 3 rounds, 2 random allies take 15% of target’s total HP healing.
  • Flame Power Passive – Increase HP by 25%, increase Speed by 40 and increase Damage Reduction by 15%.
  • Flame Invasion  Passive – When HP falls below 50%, all enemies have a 40% chance to become stunned for 2 rounds (triggers only once).

power icon
Power
hearth icon
HP
attack icon
Attack
armor icon
Armor
speed icon
Speed
902444987392467216311168

Skills

  • Weak Curse  Active – 4 random enemies take 150% of attack damage and become weakened for 3 rounds; 1 random ally increases Energy by 100%.
  • Vicious Fire Perfusion  Passive – Back-line enemies take 90% of attack damage and decreases armor by 15% for 3 rounds, 2 random allies take 20% of target’s total HP healing.
  • Flame Power Passive – Increase HP by 30%, increase Speed by 60 and increase Damage Reduction by 20%.
  • Flame Invasion  Passive – When HP falls below 50%, all enemies have a 75% chance to become stunned for 2 rounds (triggers only once).