Faction:
Role:
- 5 ⭐
- 6 ⭐
- 10 ⭐
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
7160 | 20456 | 3553 | 643 | 604 |
Skills
- Electric Power Surge Active – Attacks four random targets, deals 85% damage of the attack to one of the targets and has a 60% chance to stun it for 2 rounds, deals 115% damage of the attack to one of the targets and has a 30% chance to stun it for 2 rounds, deals 135% damage of the attack to one of the targets and has a 15% chance to stun it for 2 rounds, deals 185% of damage to the last target.
- Overload Passive – Whenever an ally uses active skill, 1 random enemy take 80% of Attack damage for 1 round and has a 10% chance to become stunned for 2 rounds.
- Conductive Constitution Passive – Health by 15%, increase Speed by 15, become immune to Stun and increase Critical Chance by 10%.
- Barrier Passive – When health falls below 80%, increase Damage Reduction by 20% for 5 rounds (triggers only once).
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
17738 | 64248 | 8293 | 879 | 818 |
Skills
- Electric Power Surge Active – Attacks four random targets, deals 120% damage of the attack to one of the targets and has a 80% chance to stun it for 2 rounds, deals 140% damage of the attack to one of the targets and has a 40% chance to stun it for 2 rounds, deals 160% damage of the attack to one of the targets and has a 20% chance to stun it for 2 rounds, deals 200% of damage to the last target.
- Overload Passive – Whenever an ally uses active skill, 1 random enemy take 125% of Attack damage for 1 round and has a 15% chance to become stunned for 2 rounds.
- Conductive Constitution Passive – Health by 25%, increase Speed by 25, become immune to Stun and increase Critical Chance by 15%.
- Barrier Passive – When health falls below 80%, increase Damage Reduction by 30% for 5 rounds (triggers only once).
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
85348 | 440961 | 27236 | 1579 | 1185 |
Skills
- Electric Power Surge Active – Attacks four random targets, deals 165% damage of the attack to one of the targets and has a 100% chance to stun it for 2 rounds, deals 195% damage of the attack to one of the targets and has a 50% chance to stun it for 2 rounds, deals 215% damage of the attack to one of the targets and has a 30% chance to stun it for 2 rounds, deals 275% of damage to the last target.
- Overload Passive – Whenever an ally uses active skill, 1 random enemy take 165% of Attack damage for 1 round and has a 25% chance to become stunned for 2 rounds.
- Conductive Constitution Passive – Health by 30%, increase Speed by 40, become immune to Stun and increase Critical Chance by 20%.
- Barrier Passive – When health falls below 80%, increase Damage Reduction by 50% for 5 rounds (triggers only once).
No Responses Yet