Faction:
Role:
- 5 ⭐
- 6 ⭐
- 10 ⭐
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
7788 | 36624 | 2092 | 610 | 601 |
Skills
- Fury of Iciness Active – Front-line enemies take 122% of Attack damage and have a 40% chance to become frozen for 2 rounds; you take 10% of target total’s Health healing.
- Realm of Frost Passive – When taking damage from basic attack or skill, attackers have a 10% chance to become frozen for 2 rounds and have a 11% chance to become frozen for 2 rounds it is Warrior.
- Winter Is Coming Passive – Increase Block by 15%, increase Health by 20% and become immune to Freeze.
- Absolute Zero Passive – When health falls below 50%, take 240% of Attack healing for 2 rounds (triggers only once).
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
19018 | 104531 | 4753 | 864 | 806 |
Skills
- Fury of Iciness Active – Front-line enemies take 155% of Attack damage and have a 55% chance to become frozen for 2 rounds; you take 15% of target total’s Health healing.
- Realm of Frost Passive – When taking damage from basic attack or skill, attackers have a 15% chance to become frozen for 2 rounds and have a 14% chance to become frozen for 2 rounds it is Warrior.
- Winter Is Coming Passive – Increase Block by 25%, increase Health by 30% and become immune to Freeze.
- Absolute Zero Passive – When health falls below 50%, take 340% of Attack healing for 2 rounds (triggers only once).
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
112925 | 808648 | 15156 | 1502 | 1158 |
Skills
- Fury of Iciness Active – Front-line enemies take 184% of Attack damage and have a 70% chance to become frozen for 2 rounds; you take 26% of target total’s Health healing.
- Realm of Frost Passive – When taking damage from basic attack or skill, attackers have a 20% chance to become frozen for 2 rounds and have a 19% chance to become frozen for 2 rounds it is Warrior.
- Winter Is Coming Passive – Increase Block by 35%, increase Health by 40% and become immune to Freeze.
- Absolute Zero Passive – When health falls below 50%, take 20% of target’s total Health healing for 2 rounds (triggers only once).
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