Faction:
Role:
- 5 ⭐
- 6 ⭐
- 10 ⭐
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
7367 | 20077 | 4106 | 599 | 618 |
Skills
- Lightning Storm Active – 3 random enemies take 120% of Attack damage and have a 80% chance to become stunned for 2 round if target is Mage.
- Weakpoint Passive – Increase Armor Break by 32% and Attack by 20%.
- Chase Passive – Enemy with the lowest HP takes 105% of Attack damage and decreases Armor by 10%.
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
Skills
- Lightning Storm Active – 3 random enemies take 140% of Attack damage and have a 80% chance to become stunned for 2 round if target is Mage.
- Weakpoint Passive – Increase Armor Break by 36%, Attack by 22% and Health by 10%.
- Chase Passive – Enemy with the lowest HP takes 110% of Attack damage and decreases Armor by 15%.
- Blood Armor Break Passive – When health falls below 80%, increase Armor Break by 30% and take 300% of Attack damage healing for 4 rounds (triggers only once).
![]() Power | ![]() HP | ![]() Attack | ![]() Armor | ![]() Speed |
Skills
- Lightning Storm Active – 3 random enemies take 180% of Attack damage and have a 100% chance to become stunned for 2 round if target is Mage and take 180% of Attack bleed damage for 1 round if target is Mage.
- Weakpoint Passive – Increase Armor Break by 40%, Attack by 25% and Health by 15%.
- Chase Passive – Enemy with the lowest HP takes 130% of Attack damage and decreases Armor by 20%.
- Blood Armor Break Passive – When health falls below 80%, increase Armor Break by 40% and take 400% of Attack damage healing for 4 rounds and increase Critical Chance by 20% (triggers only once).
No Responses Yet